Directions: Sound Design
Sound design in film and television essentially describes the processe of capturing, layering and mixing of individual sound elements to create one single soundtrack for the project.
Originally sound and sound designers were not considered a very important part of film making, but by the 1970's cimima cameras and opinions had developed eno ugh for sound to become far more prominent, it can be cut and edited just like picture and sound designers were hired to work with it.
Sound Tracks: This is all the recorded dialouge from the actual shoot. Voice, background noise, weather, movement etc.
ADR- this is recorded/dubbed over sound, recorded in a studio and is designed to replace dialouge that was originally recorded (becuase it was un clear, quiet or interupted).
FX- This includes foley sound (re created sound using props or recordings to replicate and enhance the sounds in the film e.g. hourse running, door creaking etc).
Music: This is all the music in the film, made up of diagetic, and non diagetic.
On large scale productions the individual tracks are handeled one by one, the sound engineer and his/her team will devide each one up in to an order, making decisions as to weather they need to be changed.
The mixing stage is where all the sound is ballanced out, and adjusted for cimima/TV sound set ups. Volumes are adjusted and sound is reveiwed by a director/producer.
Propper sound design allows people to picy=ture things before they even see them on screen.
To fully undetstand sound design you should first watch a silent scene, or sit in silence. Then pick up on all the tiny/minor sounds that you normally wouldnt think about.
Adding septh emotion and atmosphere to a scene, doesnt always have to be done with music, it can be done with sound.
The sound design often takes twice as long as the filming period. When planning a shoot, alwyas be aware of what the audience will hear.
Always record a Buzz Track, which is usualy a minuet in length that records the natural sounds of a scene and can be
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